Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum

Juegos serios para mejorar la educación. Juego, tecnología y arqueología en un museo español

Jogos sérios para melhorar a educação. Jogo, tecnologia e arqueologia num museu espanhol

Publicado
2023-09-01

Los juegos serios son un recurso poderoso en el proceso de enseñanza-aprendizaje en entornos formales e informales de aprendizaje. Estos últimos sirven para mejorar su rol pedagógico, el cual en ocasiones es difícil de ser percibido por los usuarios. Sin embargo, los juegos serios ocupan otro papel igualmente importante en museos, galerías de arte o centros de ciencia: involucrando aparte  de la sociedad que rodea con este tipo de instituciones. Este artículo de investigación describe un “juego serio” usando nueva tecnología para ser jugado en ambientes de aprendizaje informal. Este pretende potenciar su función didáctica y buscar el compromiso social. Se llevó a cabo una experiencia experimental en el Museo Nacional de Arte Romano (Mérida, España) para atraer y conservar a un grupo específico de personas, adolescentes, reacios a visitar los museos arqueológicos la mayor parte del tiempo por considerarlos lugares aburridos. Finalmente, esta experiencia sirvió para valorar la aplicabilidad y versatilidad del esquema de juego propuesto

Palabras clave: serious games, technology, 3D models, social engagement, museum (en)
juegos serios, tecnología, modelos 3D, participación social, museo (es)
jogos sérios, tecnologia, modelos 3D, participação social, museu (pt)
María José Merchán , Universidad de Extremadura

M.J. Merchán has a PhD degree in Ancient History (Universidad Pablo de Olavide) and currently works as Assistant Professor of Social Sciences at the University of Extremadura. Her research is focused on the application of technology for the resolution of problems in the Cultural Heritage field.

Merchán, M.J., Merchán, P. & Pérez, E. (2021). Good Practices in the Use of Augmented Reality for the Dissemination of Architectural Heritage of Rural Areas, Applied Sciences 11(5), 2055

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Pérez, E., Merchán, P., Merchán, M.J., Salamanca, S. (2020). Virtual reality to foster social integration by allowing wheelchair users to tour complex archaeological sites realistically, Remote Sensing, 12(3), 469.

Merchán, M.J., Merchán, P., Salamanca, S., Pérez, E., Nogales, T. (2019). Digital fabrication of cultural heritage artwork replicas. In the search for resilience and socio-cultural commitment. Digital Applications in Archaeology and Cultural Heritage, 15, e00125

Pérez, E., Merchán, M.J., Salamanca, S., Merchán, P. (2019). Virtual reality to allow wheelchair users touring complex archaeological sites in a realistic manner. Towards their actual social integration, ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(2/W9), 597–604.

Bueno, G.; Granic, A., Merchán, M.J., Zaharija, G. (2019). Good practices in Heritage Buildings' Management. In Innovation in intelligent management of Heritage Buildings.

Pilar Merchán, Universidad de Extremadura

P. Merchán received a PhD degree in Industrial Engineering (Universidad de Extremadura) and currently works as Associate Professor at the University of Extremadura. Her research is focused on the field of 3D computer vision and its application to Cultural Heritage. 

Merchán, M.J., Merchán, P. & Pérez, E. (2021). Good Practices in the Use of Augmented Reality for the Dissemination of Architectural Heritage of Rural Areas, Applied Sciences 11(5), 2055

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Merchán, M.J., Pérez, E. (2020). Conservation to overcome oblivion. New methods for the survival of lost heritage memory, Ge-Conservacion, 17, 160–170.

Pérez, E., Merchán, P., Merchán, M.J., Salamanca, S. (2020). Virtual reality to foster social integration by allowing wheelchair users to tour complex archaeological sites realistically, Remote Sensing, 12(3), 469.

Merchán, M.J., Merchán, P., Salamanca, S., Pérez, E., Nogales, T. (2019). Digital fabrication of cultural heritage artwork replicas. In the search for resilience and socio-cultural commitment. Digital Applications in Archaeology and Cultural Heritage, 15, e00125

Pérez, E., Merchán, M.J., Salamanca, S., Merchán, P. (2019). Virtual reality to allow wheelchair users touring complex archaeological sites in a realistic manner. Towards their actual social integration, ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(2/W9), 597–604.

Salamanca, S., Merchán, P., Adán, A., Pérez, E. (2019). An appraisal of the geometry and energy efficiency of parabolic trough collectors with laser scanners and image processing. Renewable Energy, volume 134, 64-77.

Emiliano Pérez, Universidad de Extremadura

E. Pérez received a PhD degree in Software Engineering and Computer Systems (Universidad Nacional de Educación a Distancia) and works as an Assistant professor at the University of Extremadura. His research is focused on 3D Computer Vision and Virtual Reality.

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APA

Merchán , M. J., Merchán, P. y Pérez, E. (2023). Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum. Revista Colombiana de Educación, (89), 59–85. https://doi.org/10.17227/rce.num89-13992

ACM

[1]
Merchán , M.J., Merchán, P. y Pérez, E. 2023. Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum. Revista Colombiana de Educación. 89 (sep. 2023), 59–85. DOI:https://doi.org/10.17227/rce.num89-13992.

ACS

(1)
Merchán , M. J.; Merchán, P.; Pérez, E. Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum. Rev. Colomb. Educ. 2023, 59-85.

ABNT

MERCHÁN , M. J.; MERCHÁN, P.; PÉREZ, E. Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum. Revista Colombiana de Educación, [S. l.], n. 89, p. 59–85, 2023. DOI: 10.17227/rce.num89-13992. Disponível em: https://revistas.pedagogica.edu.co/index.php/RCE/article/view/13992. Acesso em: 9 may. 2024.

Chicago

Merchán , María José, Pilar Merchán, y Emiliano Pérez. 2023. «Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum». Revista Colombiana de Educación, n.º 89 (septiembre):59-85. https://doi.org/10.17227/rce.num89-13992.

Harvard

Merchán , M. J., Merchán, P. y Pérez, E. (2023) «Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum», Revista Colombiana de Educación, (89), pp. 59–85. doi: 10.17227/rce.num89-13992.

IEEE

[1]
M. J. Merchán, P. Merchán, y E. Pérez, «Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum», Rev. Colomb. Educ., n.º 89, pp. 59–85, sep. 2023.

MLA

Merchán , M. J., P. Merchán, y E. Pérez. «Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum». Revista Colombiana de Educación, n.º 89, septiembre de 2023, pp. 59-85, doi:10.17227/rce.num89-13992.

Turabian

Merchán , María José, Pilar Merchán, y Emiliano Pérez. «Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum». Revista Colombiana de Educación, no. 89 (septiembre 1, 2023): 59–85. Accedido mayo 9, 2024. https://revistas.pedagogica.edu.co/index.php/RCE/article/view/13992.

Vancouver

1.
Merchán MJ, Merchán P, Pérez E. Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum. Rev. Colomb. Educ. [Internet]. 1 de septiembre de 2023 [citado 9 de mayo de 2024];(89):59-85. Disponible en: https://revistas.pedagogica.edu.co/index.php/RCE/article/view/13992

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