@article{Maldonado Granados_Ortega del Castillo_Ibáñez Ibáñez_Sanabria Rodríguez_Quintero Suárez_2003, title={AGENTE DE SOFTWARE Q Y EL APRENDIZAJE DE MODELOS CONCEPTUALES}, url={https://revistas.pedagogica.edu.co/index.php/TED/article/view/5922}, DOI={10.17227/ted.num14-5922}, abstractNote={<p>We submit results of a research project focused on the relationship between a card<br />arrangement exercise and the learning of conceptual models, built based on hierarchical<br />ontologies. This approach is more frequent in measurement of attitudes - hot cognition, as it is<br />expressed by Brown (1987) - or in opinion or subjectivity studies (Brown, 1980), and it is<br />known as Q Methodology. A software agent - Q Agent - was programmed to be used either in<br />a hypertext environment or as a companion to study press document and it’s effects on<br />learning are explored. Two main comparisons are conducted: between use and non use of Q<br />Agent, and between Q Agent with hypertext and Q Agent with pressed documents. The<br />predictive value of student scores with the Q Agent in relation with student scores on a<br />cognitive competence test is assessed as well. Three trials were carried on with a ninth grade<br />student sample. Data are analyzed by means of ANOVA and multiple regression models.<br />Significant effects of using the Q Agent were found, and scores on the Q Agent Game are<br />significant predictors of scores on the cognitive competence test. Learning performance using<br />Q Agent in hypertext environments drift lightly to be superior in relation to Q Agent with<br />pressed documents. Results are discussed in the framework of information controlled<br />autonomous learning systems, and the meaningful learning.</p>}, number={14}, journal={Tecné, Episteme y Didaxis: TED}, author={Maldonado Granados, Luis Facundo and Ortega del Castillo, Nerey and Ibáñez Ibáñez, Jaime and Sanabria Rodríguez, Luis Bayardo and Quintero Suárez, Victor Julio}, year={2003}, month={jul.} }